
This dilemma is fixed by the last part of Second Extinction's combat loop, which sees you calling drop pods from orbit to help you out. We hoofed it around the environment, once again facing some small packs of dinosaurs, before finding the scientists' ruined ship. Our objective was to find a group of lost scientists. Avalanche has always been great at creating a believable landscape, and this natural, reclaimed version of future Earth was looking pretty great. The fog cleared up a few minutes after our first combat encounter, giving me a look at the sunny valley that we landed in. There are mutations though, including raptors that spit acid, some style of dinosaurs that can dig underground to move behind you, and tiny little buggers that call others to your area until they're killed. The standard raptors went down with a quick pop from my powerful sniper rifle. A few minutes in, my squadmates and I ran into the first pack of dinosaurs, a group of quick-moving raptors. Our drop came in the middle of heavy fog, one of the many weather effects that can randomly pop up. Instead of the long-term flow of something like Destiny, Second Extinction wants your drops to be relatively quick. When you pick a drop location, you're there to complete one major objective and a few side-missions, and then extract with your findings. While that game features a massive open-world map that you engaged with over a long period of time, looking for clues, exploring, and completing missions, Second Extinction is meant to be quicker. Second Extinction almost feels like a response to Generation Zero. You can't insert or extract directly from High threat regions either, forcing you to hoof it into hostile territory and back out again. High threat regions feature harder dinosaurs like the Tyrannosaurus Rex, while also limiting your ability to respawn or rest at camps. Each region of the map has a different threat level when you drop in, seemingly shared across the player base. It's here that the metagame of Second Extinction makes itself known: The War Effort. Once you're fully kitted, it's time to get in those drop pods and land on Earth. Maybe this round you need Rosy's electric fence to shore up your defenses, but you still want to soften up those dinos with your favorite grenade launcher. It's a bit odd not attaching progression to your heroes, but logically, that allows you to be really good with a few weapons, but switch between heroes as the squad need arises. It's worth noting that this is where Second Extinction offers customization, as a resource called Research allows you to unlock bonuses, perks, and skins for each weapon type. I then had to choose my weapon loadout, and given Jurgen's stealthy capabilities, I chose a sniper rifle as his main weapon. Jurgen looks like the kind of can-do spirit that dies about halfway through a Jurassic Park film because he's trying to hunt dinosaurs when he should be running, so I went with him. There are a few heroes to choose from, including Rosy, a blue-collar type who can heal the rest and deploy electric barriers and Jurgen, an old hunter who can hide from dinosaurs and blow them up with his Satchel Charge. | Systemic Reactionīefore you hit planetside to turn dinosaurs into so many meaty giblets, you need to pick your character and set your loadout. Instead of four players fighting for survival against robotic invaders in 1980s Sweden, you form three-person squads to drop down onto a far future Earth taken over by mutated dinosaurs. Like its first title Generation Zero, Second Extinction is based around repeatable multiplayer action. Second Extinction is the second game from Systemic Reaction, an offshoot studio of Avalanche Studios. Regardless, we love dinosaurs, whether it's just watching them, watching people run from them, or in the case of Second Extinction, killing them. Perhaps it's the unreal idea that there was once a race of creatures that roamed the Earth that are no longer here. Dinosaurs occupy a weird space in the public consciousness.
